So I played the map and really enjoyed it!
- Tested Map - Check
- Found Visual Bugs - Check
- Found the White Room - Check
- Left the playable space (legit) - Check
- Tested FPS - Check
- Tested Difficulty - Check
- Broke Map - Check
Hehe, with that summary out of the way.
I had fun in this map! I always love Single Player maps, especially when the creators use their creativity in adding all sort of fun stuff!
Your map is 100x tougher to crack and break than AccadaccA's maps xD
Almost everything is sealed off tightly.. even at some points I'm able to get on fences/rocks/walls, however I still could not get out of bounds on those spots as the 'invisible walls' were too high and sealed all the way.
But that didn't stop me!
I'll list my findings, including suggestions below:
- As Soares suggested, perhaps add a few grenades and binoculars, I actually wanted to try and use both in the map and found them missing as well. Yeah, I'll be adding them in
- FPS is excellent, I never had a laggy moment or any noticeable FPS drops. Played smoothly.
- Difficulty in the beginning is in my opinion 'very easy'. Yeah, short of adding in a skill selection I know some would find it easy and others not so much. I did worry that there was a big jump from the beginning to the assault. I'll consider changing it up a bit to make it more consistent.
- The difficulty only changes when the bombs are dropped and all becomes very misty and the axis continue on with their charge towards you and your team. And the MG42 definitely has an aimbot haha, and reloads way too fast, but you can still manage to get below the MG42 without dying.Yeah, I may change it up slightly to give better cover and increase time between bursts. It's currently randomised but sometimes it can be too short. I made sure you aren't able to 'suppress' the shots if you're outside of the killing zone (e.g. underneath) but you can wait for it to stop and run out to shoot.
- The idea of holding back the Axis and then suddenly have bombs dropped and again have more Axis charging in through the bombing mist is superb!Haha, yeah it came to me one day while I was lying awake in bed and thought it HAD to be in somewhere lol.
- The white room is awesome! I love the music, I love the shotgun, I love the graphics and its changes inside the room.. it actually gave me a Quake feeling and goosebumps! LOVE IT.Awesome! I've since come up with some more aesthetic ideas to make it even more sweet so look out for changes there!
- I was able to leave the playable space by climbing on the roof of the building next to where the medic is sitting. From this roof (on its highest point) I'm able to jump over the invisible wall on the other side and walk my way to the middle of nowhere and even below the map. Btw I got to the roof by jumping on the light on the other building and then jumping on the roof (I took screenshots if needed).I actually did jump on that lamp myself but never bothered to see if I could jump anywhere else... Damn :P. Full points!
- Actually, the first time I got on here.. I fought off all Axis from the roof, then jumped down to the other side (as Axis were able to follow me), and got back into the house. Then after killing them all, I tried to get back towards the MG42 which was shooting at that point, however the medic was blocking the way lmao, I couldn't get passed him and back to the action xD.
- A little before that, in the little cave/tunnel area, I found a few holes in the cave walls, where I was able to look through the map basically (also took screenshots, I'll just upload them all into a .zip if needed).Oh cool, would be good to see where about!
- The current bsp name is 'test_trenches', however there already is a SP map with the same bsp name, which can be confusing (especially to those who have all the custom SP maps in their main). Talking about this one: http://www.mohaaaa.co.uk/AAAAMOHAA/c...aries-trenches So perhaps changing it a little would help out . Hmm, I was wanting to change the name to test_bocage or something similar but due to laziness again I didn't do it yet. This gives me the drive to actually go through with it! Just means changing file names and code which is a faff but wont take too long.
- I love the entire layout of the map and all the different areas, it feels very real! Bunkers, trenches, tunnels, roads, the out of bounds fields and buildings.. very very nicely done!!That's great to hear! I'm a stickler for detail, and adding distant features gives a map the illusion of realism and openness so it's good to see that appreciated.
- Fun fact, that door that is barricaded.. I only found out it was barricaded after finding the tunnel and going to the other side of it lol, I never even tried to open the door xD But the idea is awesome none the less!!Hah, I guess you were destroying all the boxes and accidentally came across it?
- Also love all the detailed items in most of the rooms.. I had a good look around and even bashed all the boxes on all shelves.. even found a shovel on top of some cabinets.. and an MG42 in the corner of one lol!You saw it! I thought maybe only about 5% of people would notice that :P
I think that's about it
One thing I wanted to check with you was, where does the current version/half actually end?
It's at the end of the field which the axis assaulted from which you access through the destroyed wall of the house. Turn left at the road and there is a gate. I just made an end level trigger up there that gives you the success screen and sends you to the beginning of the first stock level, which is just temporary for testing ofc.
But please keep making these types of maps! I love it!