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  1. #1

    Global Objectives

    I'm creating a new map and I have an idea for 3 different objectives in the map that I'd like for ANYONE to be able to do.

    Basically the triggers are invisible to start the objective, anyone can hit it by running through the area the trigger is in.
    Trigger sets off one of the 3 events. Two of the events will kill everyone if not fixed, while the other is more of an annoyance if not fixed.

    Now all the objective scripting I've seen is team-based...is it possible to remove the teams from it and make it a global objective that someone has to fix or else everyone dies or is highly annoyed?

    Trying to give as much information as possible without revealing my map :P
    Map Developer

    ToonyRad - Shotgun Boogie - Death Room - Toony France - Boxed In

  2. #2
    Side note: For those objectives, they will deactivate with something akin to bomb defusing..I want the player to have to hold the use with a timer popping up showing time left until defusing.

    For an added challenge, one of the kill events I want to have TWO defuse triggers that have to be activated AT THE SAME TIME..or, one player can start one and wait until another player comes to start the other..then both complete at the same time and end the kill event.
    Map Developer

    ToonyRad - Shotgun Boogie - Death Room - Toony France - Boxed In

  3. #3
    Administrator Major_A's Avatar
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    If it helps, you can get the stopwatch timer from the proximity mines mod.



  4. #4
    Quote Originally Posted by Major_A View Post
    If it helps, you can get the stopwatch timer from the proximity mines mod.
    I mean...it helps a little lol
    Map Developer

    ToonyRad - Shotgun Boogie - Death Room - Toony France - Boxed In

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