Originally Posted by
AccadaccA
Yes it has dumbfounded me forever why some doors obeyed the "alwaysaway" "1" command and others don't until I finally saw the pattern being which direction they face.
I have solved the issue late last night.
With the disobedient horizontal doors (running North / South in TOP view) omit the "alwaysaway" key and replace it with the following:
Key , Value
-----------------
angle , 90
openangle , 90
and have the "OPEN_DIRECTION" checkbox ticked.
Now ALL of my doors open flawlessly away from the player passing through it in either direction.