Okay test run two it hung again when I jumped down inside a crypt (spider web in the doorway).
I'm not sure what's up with my SH or if its the map.
Third test run seems to be okay. I got to checkout all of the tunnel system without it crashing.
I also tweaked the shader for the witch.
I added "deformVertexes autosprite2" (to my downloaded copy) so the flat 2D witch turns to face you no matter which angle she is viewed from.
Code:
textures/cemetery17/witch
{
qer_keyword masked
qer_keyword rip
surfaceparm wood
surfaceparm trans
surfaceparm notsolid
surfaceparm nomarks
surfaceparm noimpact
cull none
nomipmaps
deformVertexes autosprite2
nopicmip
{
map textures/cemetery17/witch.tga
depthWrite
alphaFunc GE128
nextbundle
map $lightmap
}
}
textures/cemetery17/witch1
{
qer_keyword masked
qer_keyword rip
surfaceparm wood
surfaceparm trans
surfaceparm notsolid
surfaceparm nomarks
surfaceparm noimpact
cull none
nomipmaps
deformVertexes autosprite2
nopicmip
{
map textures/cemetery17/witch1.tga
depthWrite
alphaFunc GE128
nextbundle
map $lightmap
}
}