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  1. #1

    Custom Textures/Image

    I'm starting to make maps for spearhead. Things are coming along well but I like to add few images to my map, but I'm having a hard time understanding how its done. I followed some tutorials but they only got me more lost. Could someone help me out?

    These are the steps I've taken.

    1: make new in PakScape
    2: Make folder in side of it called "scripts"
    3: Put my script I made in to the script folder (See the notepad file below)
    4: Make another folder called "Textures" and in side of that folder one called "Custom"
    5: I put my image in the folder (JPEG Or TGA)
    6: Save it as pk3
    7: Drag the file I made and drop it in to my Main Folder
    8: Open Radiant and add it to a wall...then build it with Mbuilder
    9: Feel bad it didn't load in game (see image below)

    Side note: The test image/texture dose show up in Radiant when I'm making the map.
    Files below: How It looks In game, How it should look, The script I'm using.

    *Script: WallSinpy.txt

    WallSinpy.jpgwallerror.jpg
    Last edited by <T|F|B>The Sinpy; 07-10-2017 at 03:38 AM. Reason: I suck at spelling!

  2. #2
    The only thing that comes to mind is that you may have written the wrong directory in the script file or you forgot to save it as a .shader file.

    In theory it should look like this:

    textures/Custom/WallSinpy
    {
    qer_keyword concrete
    qer_keyword wall
    surfaceparm stone
    {
    map textures/Custom/WallSinpy.tga
    rgbGen identity
    depthWrite
    }
    {
    map $lightmap
    blendFunc GL_DST_COLOR GL_ZERO
    rgbGen identity
    depthFunc equal
    }
    }

  3. #3
    I've looked over it few times today still can't get it to work. Guess I'll just poke around bit more see if I can fix it.
    Last edited by <T|F|B>The Sinpy; 07-11-2017 at 06:54 PM.

  4. #4
    Messing with it while now, I finally got it

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