Oh, sorry I forgot that you compiled a scorch mark.
Yes, I would then have to agree with you.
I'm glad I checked here before bed. I uploaded the log file but forgot to attach it to the email.
No, I didn't see anything unusual.
BTW, by skipping the verbose output for the Vis wouldn't matter as its obviously in the light phase if anything.
When Major_A compiled uks_stadt for me he didn't do the light phase due to it erring and naturally it was free of scorch marks.
https://www.dropbox.com/s/6pmfecpc51...20log.txt?dl=0
Hmm, tweaking the platform lights sounds interesting. I can't wait to see it.
Your tips on lightmapdensity has already made a world of difference to the shadows.
I actually tried to give the platform lights a spotlight type of effect, I've done it in the warehouse and they look great now. Just the light hitting the ground in a circle, not the floating dust particles.
But with the platform I noticed the light shades weren't lit. After moving the light entities a few times I deleted them and settled for default ones before realizing it was the models used.