Multiplayer single-player campaign gameplay mod PART 1
I think Doublekill posted an article related to this on the old site, it sounded so interesting that I decided to make a detailed post about how de gameplay of this mod should be.
Basics
In this gametype you have the regular objective type gameplay with the Axis VS the Allied teams, but you would be playing in slightly modified versions of the single player maps with the Allied team trying to complete the almost same objectives and the Axis trying to stop them.
Due to the large scale of the single player maps it is probably better to have spawn points that have to be captured by the Allies. Depending on the size of the maps the Axis could recapture these spawnpoints. In small to medium size maps this option can be activated, in large size maps this option may not be active because then the match would take too long to complete.
In the Axis case the spawns points can be more diverse due to their more deffensive based gameplay, specialy if its a map like ‘sniper town’, where the axis would have to spawn in the towers and no-access buildings that have sniper positions. In these sorts of maps it would also be necessary to add textures in places that don’t have them or else the Axis snipers could see through the walls.
Cutsceenes recreating some of the popular moments of the single player campaign could also be added and the soundtrack could also be played during the match.
Each map should last about 10 to 20 minutes depending on the size of the map and no undermapping mod.
In such a game mod like this, team work would be required in order to advance through the level.
Level Designs
Mission 1 level 1
The objetives are the same as in single player, Take controll of the town of Arzew, push trough the town untill you reach the end of the map. Axis prevent the Allies from doing that.
The match begins with a cutsceene of the rangers infiltrating Arzew, after that the teams spawn at their respective places, the Allies have to capture the spawnpoint in the town and then continue untill they reach the dead end where an Axis bot shoots the panzershcreck and blocks the exit. From that point the Allies have to plant an explosive on the doors that lead to the next level. An option of planting the explosives on the metal doors that give access to the building with the MG42 can be added so that they can give more cover for the team mates bellow.
The Axis spawn on the upper sections of the builtings and inside the MG42 building, which they loose that spawn area once the Allies gain access to it.
Misson 1 level 2 A
Objectives: save the OSS agent, steal more explosives, blow up the big doors and then destroy the Flak88s.
The OSS agent can be a bot with a large ammount of health which follows the Allied team and gives them more fire support.
After completing that part the Axis spawn move to the fort and its upper sections so that they can use the MG42s, or a latter can be added to give access to that area wich has the textures fixed. You have the option of saving a POW bot with a Kar98 sniper to help the Allied team. That bot sniper is VERY accurate.
Mission 1 level 2B
Objectives: plant radio bombs and escape the motorpoll, the radio bombs cannot be deactivated.
The Allies have to fight through the map and plant explosives untill they can escape which they will do so by reaching the other end of the level and triggering the entrance of the jeep drived by the OSS agent, the Axis stop them.
The moment a tiger tank moves to a different parking area can be added and be triggered by the arrival of an Allied player to that point like in single player.
Mission 1 level 3A
Objectives: Allies protect the jeep and clear its path untill it reaches its destination, Axis try to destroy the Jeep.
The Allied team has to keep up with the moving jeep in order to protect it from Axis Panzerschrecks, or else the jeep will be vulnerable to attacks. The jeep can have the option of an Allied player operating the 30 cal. when he presses ‘USE’ near the jeep.
Mission 1 level 3B
Same objectives as the last one but with added objective of destroying the aeroplanes. Once that objective is done it will trigger a camera pointing at the jeep parking near the radar entrance and Major Grillo saying his dialogue like in single player. Axis spawns change as the jeep advances through the map.
Mission 1 level 3C
Objectives: Allies try to reach the lighthouse, Axis try to stop them.
The Allied team spawns in the upper section of the bunker and must capture the Axis spawn in the garage, moving the Axis spawn to the lighthouse, after that the Allied team has to reach the lightouse and turn it on. That will trigger a camera pointing in the direction where Major Grillo arrives with the Opel Truck saying his dialogue and ends the level.