Finished scope model
PUscope2.jpg
Image used for reference:
https://www.evike.com/images/large/s...5x22-scope.jpg
Finished scope model
PUscope2.jpg
Image used for reference:
https://www.evike.com/images/large/s...5x22-scope.jpg
Finished model, wraped and silenced versions comming soon
nagant_sniper_test.jpg
Wraped and silenced version.
nagant_silenced.jpg
Reskinned Pacific assault sniper with gloss mod
springfield_test.jpg
Scoped SVT40 model
svt_sniper_test.jpg
diferent angle
svt_sniper_test2.jpg
New Walter pistol model in progress
walther_base.jpg
Hey guys, I managed to get my hands on some models that I have been dreaming for years. I have player models, weapon models, textures and sound files from the game Wolfenstein (2009).
The models were ripped by a user named BUTTHE4D from the site https://p3dm.ru
Here is the 1st weapon fully converted, the Kar98:
https://wolfenstein.fandom.com/wiki/Kar98
wolfkar-test1.jpg
different pose and comparison to the original game:
wolfkar-test2.jpg
http://www.mobygames.com/images/shot...-the-local.jpg
Last edited by Soares93; 02-11-2021 at 01:26 AM.
I need help, for some reason in lightray 3d when you go to edit the UV map it doesn't allow to select the texture map even after loading a texture(jpg image) into de material.
Are there any settings I'm forgetting to aply?
How do other modders do it with Lightray 3D?
For the past few years I have been loading the Black/white UV map from the completed model and after that I create the texture for the model.
Last edited by Soares93; 02-24-2021 at 09:37 PM.