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  1. #51
    A 50 round drum magazine thompson, you will get to use it during Omaha beach.

    I also fixed the problem on the jackson springfield model, now only the bolt moves as it should.

    thompson50.jpg

  2. #52
    Shieldless Panzerschrek with the sights alligned.

    Shieldless_panzer.jpg

  3. #53

  4. #54
    Hey guys, new problem, i had to reinstall LightRay3D on my Windows 10, it's the 1.4 registered version, only this time the import and export options are not selectable. Can you Help me?

  5. #55
    Maybe you dont have the plugin instaled on the program.

  6. #56
    According to the installation instructions, the .ddl plugins are supposed to be in the 'Plugs' folder, which i cofirmed, but the actual option of import/export is not active at all

  7. #57
    Administrator Major_A's Avatar
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    Idk if this is an issue but does it need any directory permissions or run as administrator?



  8. #58
    Nevermind guys, i re-reinstalled it and it works fine now, something must have bugged in the previous installation.

    Merry Christmas all.

  9. #59
    Administrator Major_A's Avatar
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    I've been looking for a way to Mix-and-match so to speak gun parts from one stock weapon, to another.

    As an example lets say I want the drum mag from the ppsh on the shotgun.

    There is a way to do this serverside.....but do you or anyone really, know how?

    Vate6000 did a similar thing on his Spearhead Countdown server but I need to see a working example of it for me to work from.

    Edit:
    I think about this enough that I may or may not have asked this already someplace, so sry if I have.
    Last edited by Major_A; 12-23-2017 at 03:27 AM.



  10. #60
    I also looked for mixes in my early days of modding, i think that type of weapon parts mix is used in a sniper only server mod in the AAAA database and i also saw a thread about that in Modteather.

    from what i understood is that you create a .scr file that adds another model on top of the one you selected in the menu, after that the .scr file has a line somewhere that orders a specific texture to become invisible by adding "surface 'ppsh_stock' + nodraw".

    I think the mod 'squad maker' also uses a sistem like that, ill have to look for it again.

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