• Shoutbox
    Active Users: 0
     
  • Notice: N/A
    Loading...
 
  • Active Users
     
  • There are currently no users chatting.
 
Page 10 of 11 FirstFirst ... 891011 LastLast
Results 91 to 100 of 105
  1. #91

  2. #92
    Finished model, wraped and silenced versions comming soon

    nagant_sniper_test.jpg

  3. #93
    Wraped and silenced version.

    nagant_silenced.jpg

  4. #94
    Reskinned Pacific assault sniper with gloss mod

    springfield_test.jpg

  5. #95

  6. #96

  7. #97
    New Walter pistol model in progress

    walther_base.jpg

  8. #98
    Hey guys, I managed to get my hands on some models that I have been dreaming for years. I have player models, weapon models, textures and sound files from the game Wolfenstein (2009).

    The models were ripped by a user named BUTTHE4D from the site https://p3dm.ru

    Here is the 1st weapon fully converted, the Kar98:

    https://wolfenstein.fandom.com/wiki/Kar98

    wolfkar-test1.jpg

  9. #99
    different pose and comparison to the original game:

    wolfkar-test2.jpg

    http://www.mobygames.com/images/shot...-the-local.jpg
    Last edited by Soares93; 02-11-2021 at 01:26 AM.

  10. #100
    I need help, for some reason in lightray 3d when you go to edit the UV map it doesn't allow to select the texture map even after loading a texture(jpg image) into de material.

    Are there any settings I'm forgetting to aply?

    How do other modders do it with Lightray 3D?

    For the past few years I have been loading the Black/white UV map from the completed model and after that I create the texture for the model.
    Last edited by Soares93; 02-24-2021 at 09:37 PM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •