Have not got the game yuet but had a quick search and could not find a download for a server for us to run - if you can find some info on Days of War servers let us know and we look into running one for a trial
Have not got the game yuet but had a quick search and could not find a download for a server for us to run - if you can find some info on Days of War servers let us know and we look into running one for a trial
Hi all we now have a DOW server to play on hosted here on AAAA
109.70.148.92:7777
ServerName="AAAA www.mohaaaa.co.uk"
Server join password -: ServerPassword="aaaadow" - let me know if we should remove the join password
This is our all new Days of War server
Nice Jon
About the server name what you think about "AAAA Days Of War" ???
Asap i get my new pc home (Next month) i'll join the server for some fun.
About server password yea let it stay for a while so we can get used to the game..
Regard
WHY IS MY SIGNATURE NOT WRKING
=[M.A.W]= MrMashDK [CL]
TS³ 109.70.148.92:9931
Hi FYI our server currently is not showing on the game server browser list - it was prior to the latest server update but has issue now have raised it with DOW seems to be known issue https://forums.playdaysofwar.com/for...4-2-to-1-0-4-3
http://gstats.frontscript.com/s_details.php?id=292
Stats above for the AAAA DOW server
Latest release
1.0.4.4.1 Hotfix
7 MARCH - DRIVEN ARTS
Fixes
• Fixed issue where tree branches were eating bullets on Foy
• Fixed collision on church and middle house in Foy
• Fixed bug where k98 scope was off by a few pixels
• Added grenades to g43 class
• Reduced rifle grenade fuse time
• Entering enemy spawns will now kill player
• Fixed bug where minimap would render black
• Fixed bug where view model offsets were not affecting weapon position
• Fixed typo in objectives defended message
• Fixed bug where rockets and rifle grenades did not show their icon in death messages
• Disabled friendly fire until we can implement a proper vote kick/ban system
• Server admins can now set gamemode settings for Foy using [/script/daysofwar.dowgamemode_detonation_foy]
Known outstanding issues
• Sniper recoils immediately after shot, unintended bug from switching to the new weapon system
• STG44 flashes in choose class menu
• Recoil is unintentionally low for some weapons
• Quick switch allows faster rate of fire
• Spectating sniper does not show crosshairs properly
Latest Release
http://store.steampowered.com/news/e...40229377134534
Version 1.0.4.5
30 MARCH - DRIVEN ARTS
Hey Everyone,
It's been a couple weeks since our last update and we appreciate your ongoing patience in the Early Access period.
We've been a bit silent for a few reasons: we've been building the foundations of some new features that will take several months to develop, we've had some team members leaving their jobs to work full time on DoW, and we've been cleaning up a lot of the issues with the new weapon system, map exploits, etc.
This update largely focused on improving weapon sound spatialization and fixing a host of weapon system bugs, see detailed notes below.
In our April dev update next week we will detail progress made with our v2 animations, new maps, the rollout of the community map editor, fixing the server browser issues, the new voice command feature, and more.
We know that there have been some players out there who have been exploiting bugs consistently with the sole goal of ruining others experience. We have patched these exploits and banned the offenders and have also created a #report_cheaters_with_evidence channel in our discord to report griefers and cheaters.
Read on for full patch notes
1.0.4.5 Patch Notes:
Gameplay
• Added deathcam
• Adjusted uniform colors and brightness for better enemy visibility (also made the Germans less green)
Sound
• Fully revamped 3p sounds (New 3p sounds for guns, sound occlusion to better judge distance and location of enemies, footsteps have not been reworked yet and will be next)
Maps
• Added polish and art to Foy
• Patched exploits that allowed players to get outside of the play area, into objects, get into "protected" boxes in the forest, etc.
Bugs
• Weapons can now be targeted when hip firing
• Rifles no longer retarget automatically after firing if player is not holding target. Fixed bug where rifles did not untarget after firing
• Fixed bug that allowed players to target rifle immediately after shooting
• Fixed bug where quick switching could allow you to fire rifle faster than it normally cycles
• Destroying objective now awards 1 obj point. Exploding objective now shows death message for anyone it kills
• Jumping will now transition player out of crouch
• We now play placeholder DefuseBomb sound cue when bomb is defused
• Fixed issue where new weapon system did not implement user defined custom weapon mesh FOV
• Fixed issue where thompson and garand did not use their respective brass eject particle emitters
• Fixed issue where deployed MG could jump
• Fixed bug where rifles would show bullet casing even when they did not cycle bolt on last shot
• Fixed bug where cooked grenades were not dropped by players on death
• Fixed issue where grenades could be picked up on overlap
• Made fix to hide sniper rifle mesh and show scope overlay when spectating sniper in new weapon system
• Added smoke back to shotgun classes lost during new weapon system refactor
• Fixed bug where smoke grenades could detonate in hand and not consume itself.