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Type: Posts; User: 1337Smithy

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  1. Nope. I think most if not all the maps were...

    Nope. I think most if not all the maps were originally compiled with -bounce 0. Radiosity lighting is the reflection of light off different surfaces. E.g. light bouncing off a red surface makes a...
  2. In the lighting stage of the compile, use...

    In the lighting stage of the compile, use "-bounce 0" as a flag. It looks like your typical radiosity lighting bug. Also, if it's a final compile, use '-final' in the lighting stage too.
  3. https://i.ibb.co/gPNCMVX/church.png The church...

    https://i.ibb.co/gPNCMVX/church.png

    The church you'll be assaulting in the final act... Sniping soldiers who are up high, blowing up defensive emplacements below...
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    The gametype option on MBuilder is specific to...

    The gametype option on MBuilder is specific to that GUI and is used solely for the "Launch MOH:AA after compile" option. MBuilder uses it to tell MOHAA.exe what gametype to start your map on when it...
  5. I'm glad you enjoyed it anyway, and I appreciate...

    I'm glad you enjoyed it anyway, and I appreciate the feedback and time taken to test! It makes it more worthwhile when other people take part in my carefully choreographed orchestra that are these...
  6. I think on second thoughts, I'll see whether I...

    I think on second thoughts, I'll see whether I can tweak those textures. I've done it for others so why not those as well. I'll try and make them a bit darker so they blend better with the...
  7. RE: snipers, yes, I may actually allow you to...

    RE: snipers, yes, I may actually allow you to pick up a sniper and maybe a BAR in the final battle against the church. I did think about adding a sniper battle in the town similar to Sniper Town in...
  8. Yeah, this is the texture bug I mentioned in the...

    Yeah, this is the texture bug I mentioned in the shout box. I rolled my eyes when I noticed it. That's what I get for changing textures last minute. Basically it's the way the shader is defined,...
  9. Updated with new link. A sound file was missing...

    Updated with new link. A sound file was missing (radios next to the flak 88 guns).
  10. https://1drv.ms/u/s!ArHk7-tKjpYEgnTzi4MsBwiuQqGw?e...

    https://1drv.ms/u/s!ArHk7-tKjpYEgnTzi4MsBwiuQqGw?e=0EAe2y

    Early access. Anyone is free to have a play. Let me know if it's too easy, too hard, runs well, runs poorly, has bugs etc...

    Best...
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    Hey, nice to see you back!

    Hey, nice to see you back!
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    Awesome! I'll be sure to check out the final...

    Awesome! I'll be sure to check out the final release :).
  13. Thanks, guys! Annoyingly, I hit a...

    Thanks, guys!

    Annoyingly, I hit a MAX_MAP_SHADERS limit in q3map when trying to compile, so I'm splitting the final battle/objective into a separate BSP. This means the mission will be split over...
  14. Update (Bocage levels - previously called 'Normandy 2')

    It will be a standalone mission (split over two maps), not 'part' of a mission. So it will be released in final form.

    I'm not far from release now. Just got to build and script the final battle...
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    I seem to remember the Radiant being released a...

    I seem to remember the Radiant being released a few months after the game, so that might be why.
  16. Here, I made a simple tutorial map that gives you...

    Here, I made a simple tutorial map that gives you two examples:

    - one door that can only be blown up with a grenade
    - one door that can be blown up with either a grenade or a gun (effects will...
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    Having not actually played around with Reborn,...

    Having not actually played around with Reborn, I'm not certain of this solution, and I don't have it installed so can't test this (plus don't have a great deal of time atm), but...

    What about...
  18. I assumed ShadowTwl was specifically talking...

    I assumed ShadowTwl was specifically talking about a custom map, and as such the door won't be an actual door, just a brush, so it shouldn't be an issue. Have you got it working yet, ShadowTwl? You...
  19. Here's my project settings, I assume yours will...

    Here's my project settings, I assume yours will be slightly different if it's Origin. The basepath is the most important.

    https://i.ibb.co/tZfSxWx/project.jpg

    Also try to run Radiant as...
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    I've just used the console log in the past. I...

    I've just used the console log in the past.

    I think some assets are asked to be precached no matter what. Whether it's to do with how the tiki is constructed, or what is in them (e.g. anim...
  21. Sure, the SH SDK comes with an exploder tutorial....

    Sure, the SH SDK comes with an exploder tutorial.

    Link
  22. Glad it's working! Major, can you not see my...

    Glad it's working!

    Major, can you not see my post earlier on this thread?

    Btw, if you ever wanted to keep portal splits but still lower data size, you just increase the size of the chunks....
  23. *Puts hand up in class with great enthusiasm* ...

    *Puts hand up in class with great enthusiasm*

    "Sir, I know why".

    They must have disabled automatic portal blocks during the compile, by using '-blocksize 0' in the BSP stage :).

    By default...
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    Now implemented properly:...

    Now implemented properly: https://www.youtube.com/watch?v=JO8xwlM3DEk
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    A teaser:...

    A teaser: https://www.youtube.com/watch?v=6pkgXvrY4rw

    Though the purpose is to show a new decal I made which simulates a spinning fan shadow on the floor from a vent above. It's crazy how easy it...
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