Don't worry about missing stuff. I've spent years getting stuff right and to be fair I'm still learning. Another tip I learnt was to use as few brushes as possible when making an area or house or...
Type: Posts; User: 1337Smithy
Don't worry about missing stuff. I've spent years getting stuff right and to be fair I'm still learning. Another tip I learnt was to use as few brushes as possible when making an area or house or...
Yeah, as I said it's because if you go in the editor and hide details, you'll see gaps. The compiler ignores details and only uses structural brushes as a means of creating partitions in your map. So...
Oh, I re-read your post and you're saying that you don't see stuff disappear? Yeah, that's because it isn't completely sealed. If you hide details (CTRL+D) you can see that parts of the walls and...
r_showtris 2 shows everything that is currently rendered, and in some locations things will be culled (either naturally or with the help of your hint brushes). r_showtris 1 is less useful and doesn't...
Regarding the VIS leafgroups, they are quite a pain to implement so don't worry too much about them. Looking over your map a lot of triangles are rendered in any given location, but that is to be...