• Shoutbox
    Active Users: 0
     
  • Notice: N/A
    Loading...
 
  • Active Users
     
  • There are currently no users chatting.
 

Search:

Type: Posts; User: AccadaccA

Page 1 of 11 1 2 3 4

Search: Search took 0.01 seconds.

  1. Replies
    8
    Views
    186

    Since pulling the download down, news has reached...

    Since pulling the download down, news has reached me about two other issues I wasn't aware of.
    1/. Shoot the right-hand door of the delivery van enough and the vehicle disappears.
    2/. Players being...
  2. Replies
    1
    Views
    58

    proper precache problems

    G'day folks,
    Yesterday I wrote a precache script for mohdm4 (a.k.a. "Crossroads", "The Bridge").
    I was mainly concerned with the sandbags on the bridge, within two or three paces the sandbag...
  3. ShadowTwl:I replied to your email with a simple...

    ShadowTwl:I replied to your email with a simple solution.
    I don't know how much it differs from the tutorial Smithy mentioned but it's possibly an easier alternative.

    Whoa, I've just checked...
  4. Replies
    8
    Views
    186

    Thanks again, Killalot. Hopefully it was free of...

    Thanks again, Killalot.
    Hopefully it was free of flaws.
    It has been sitting completed for 3 months awaiting the final bug test by Shadow & Noiz, before Shadow went A.W.O.L.
    And of course as soon...
  5. Replies
    8
    Views
    186

    Cheers mate.

    Cheers mate.
  6. Replies
    1
    Views
    43

    Congrats. :bb:

    Congrats. :bb:
  7. Major_A: It was 1337Smithy who thought to compile...

    Major_A: It was 1337Smithy who thought to compile using "-blocksize 0" and posted his findings before my last two posts.
    And yes, the option has always been in Map Mate.

    223

    I have never used...
  8. Using the "-blocksize 0" switch with the...

    Using the "-blocksize 0" switch with the previously mentioned edits I managed to get the visdatasize down to 1958216
    Surprisingly 200,000+ bytes more than yours.

    I don't know what the vis data...
  9. Guess who's getting a gold star on his report...

    Guess who's getting a gold star on his report card? lol
    Thanks Smithy, that information is good to know..... in the right hands.
    Perhaps not good for me to know, as the community has been after...
  10. Excessive vis data size on a virgin source map

    Riddle me this:
    How does an unedited source map exceed the maximum vis data size by 1.5 times the limit?

    I know it's been done before but I poked around the Crossroads ("obj_team4.map") map...
  11. Replies
    8
    Views
    186

    Dang, if only this happened today, April Fools...

    Dang, if only this happened today, April Fools Day, instead of yesterday. lol
  12. Replies
    8
    Views
    186

    Major_A, ...

    Major_A,
    https://1drv.ms/u/s!AlmGjza16DKBhFGBBnyw5gkEoY9G
    shhh, you didn't get it from me. *nudge nudge wink wink*
  13. Replies
    8
    Views
    186

    MAP: UKS_Remagen

    G'day folks, I've got another one for you.

    It's a fun, feasible, custom take of the Remagen source map.
    The build was commissioned by !<UKS>! snapper, =|LuV|= legion.
    There's lots of...
  14. Sorry for the delayed response I haven't been...

    Sorry for the delayed response I haven't been here for a week or so.

    Thank you for including my name to your short list of possible testers. I feel honored. :D
    I haven't been to xNull to see what...
  15. Replies
    16
    Views
    300

    Job done. Thanks again mate. Much appreciated....

    Job done.

    Thanks again mate. Much appreciated.
    I knew it had to be something in the script.
  16. Replies
    16
    Views
    300

    Yeah mate, I caught that you had edited your...

    Yeah mate, I caught that you had edited your post... after I replied lol
    I edit my posts a lot too. In hopes to be understood clearer.... but mostly due to typos. :)

    Good explanation but "0' and...
  17. Replies
    16
    Views
    300

    Sorry for the misunderstanding, it was the...

    Sorry for the misunderstanding, it was the "north" "south" inclusion that provoked my response.


    Dang, I must catch all the breaks. lol NOT!
    At least mapping is never dull, monotonous or boring...
  18. Replies
    16
    Views
    300

    At the end of the day it's really a hit or miss...

    At the end of the day it's really a hit or miss affair.

    The current map I'm working on has four rotating doors (in particular) running horizontal and all 4 open from the left hand (South) side...
  19. Replies
    16
    Views
    300

    Sorry to pull you up matey, although when viewing...

    Sorry to pull you up matey, although when viewing Radiant in top view one would think North was top of the grid, it's not. Gawd only knows why that is.
    In game anything North is on the left hand...
  20. Okay, a quick look at the map "Clifftop" that...

    Okay, a quick look at the map "Clifftop" that <T|F|B>The Shadow linked us to shows that the creator "[lol]LCpl_Ramah" actually used the texture "general_industrial/deckgrate_set1" and not...
  21. Replies
    7
    Views
    158

    Although I can't see the problem with your menu...

    Although I can't see the problem with your menu screenshot, the two in-game shots show the skybox edges which is very unusual.

    We need to keep in mind that the game was released in 2002, made to...
  22. G'day mate, I too have noticed the lack of any...

    G'day mate,
    I too have noticed the lack of any "screenshots" folders in either of the three main directories for the game and it's two expansions.
    That installation is from my War Chest CDs...
  23. Replies
    4
    Views
    233

    G'day, It's been too long since I edited so...

    G'day,
    It's been too long since I edited so somebody please correct me if I have it mixed up.

    Just to add to Smithy's great explanation, some brushes need to remain detailed regardless.
    Any...
  24. Replies
    2
    Views
    110

    G'day, Include the textures used by your map in...

    G'day,
    Include the textures used by your map in the map's pk3 file.

    Just like custom textures ...
    A copy of the textures themselves would need to be placed in a folder of your map name inside a...
  25. Sorry I was absent which means the joke backfires...

    Sorry I was absent which means the joke backfires onto the prankster. lol Happy April Fool, Shadow. :)

    It was only by chance that my last visit here for two weeks was March 30, something I was...
Results 1 to 25 of 269
Page 1 of 11 1 2 3 4