Testing The Bocage (Part 1)
Hey!
I thought I'd give you guys an early go at the first half of my SP map. The reason it is half is because due to the detail of the map I have decided to split them into two BSPs. I don't want to reach any limits midway through dev!
This gives me a good opportunity to release the first BSP to you guys so you can test and try and break it for me :). Let me know how it is difficulty wise, if there are any bugs, stable FPS etc... I give extra points if anyone manages to leave the playable space!
Download (UPDATED WITH V1.1 see changes in latest comment on this thread): http://www.mediafire.com/file/5p84n9...v1.1.zip<br />
Installation: Put the sound/test_bocage folder in your main/sound directory.
Put the_bocage_v1.1.pk3 in your main directory.
Load MOHAA up.
In console, type map test_bocage
Best gfx options for the level is obviously everything on max (volumetric smoke on) with shadows set to 'No shadows' (these are just the blobs under the NPCs).
Have fun! P.S points also go to those who find the secret 'white' room (if you're in doubt whether you've found it or not, you haven't found it lol).