Excessive vis data size on a virgin source map
Riddle me this:
How does an unedited source map exceed the maximum vis data size by 1.5 times the limit?
I know it's been done before but I poked around the Crossroads ("obj_team4.map") map altering one wall by request.
I compiled and was amazed at the error:
************ ERROR ************
LoadPortals: NumVisBytes 3089432 exceeds 2097152
Thinking that something must be wrong with the calculation I compiled again.
Same result.
I compile a third time using MBuilder this time. Same result.
So I removed all of the exploders in the bridge and reduced the height of the ridiculously tall clips, triggers and hints.
The next compile gave this error:
************ ERROR ************
LoadPortals: NumVisBytes 2950024 exceeds 2097152
Getting a little closer but still no cigar.
My question is how the FiretrUCK were they able to compile Crossroads / The Bridge with such excessive vis data?
Was there a "mohdm4" source map released?
If so, where can I get it?