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The ultimate mohaa mod
Hey everyone, despite not having time for making skins I still think of new mods and I wondered what would be the ultimate mod for mohaa. I will post in parts.
This is what in my idea would be the Ultimate Mohaa mod:
Detailed skins of weapons;
New weapons that do not replace the stock ones;
Fantastic textures;
Fantastic sounds;
Fantastic soundtrack;
Awsome player skins of each faction;
Radioman and Medic classes;
Good effects;
Short but epic custom single-player campaign in different parts of the world where you play as a British, American and Soviet battling the Germans, Italians and Japanese;
A multiplayer map pack with maps such as ‘streets of stalingrad 1 and 2’ and ‘obj_teamzero’.
If this is done properly we could almost call it ‘Medal of Honor: World at War’.
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WEAPONS PACK
We all know that it is possible to add a weapon and its’ attatchments to the game as long as it shares the same FPS animations of the stock weapon.
From this i think its possible to make the following weapons:
AXIS:
Walter P38:- Silenced P38, Luger P08, Silenced Luger, Walter PPK, Walter PPK silenced, Nambu pistol;
Replace Mauser k98 with G43 rifle:- G43 sniper, G43 sniper and silencer, SVT 40 rifle and sniper;
MP40:- PPSh 43 smg, Moschetto smg;
STG44:-STG44 with sniper scope;
Kar98 sniper:-Mosin Nagant rifle and sniper, Arizaka rifle and sniper, Carcano rifle and sniper;
ALLIES:
Colt 45;- Soviet TT-34 pistol, Beretta pistol, silenced Colt, OSS Welrod;
M1 Garand:- M1 sniper, M1 sniper and silencer;
Springfield sniper:- Springfield rifle, Enfield rifle and sniper;
Thompson SMG:-PPSh 41 SMG, M1 Carbine, M1 Carbine sniper, M1 Carbine sniper and silencer;
It is possible to convert the HSS pistol into a working full automatic SMG like I did in my ‘Medal of Honor: Return to Castle Wolfenstein’ mod, so:
Replace HSS pistol with Sten SMG:- Silenced Sten SMG, JapaneseType 100 SMG, MP34 smg;
BAR:- portable Browning Cal.30 and Portable MG42
American grenade:- Mills Bomb, Soviet F1 grenade, Japanese type 97 grenade and Italian ‘Bomba-a-mano’.
Unless we replace the BAR with the Vickers machine gun there will be no Japanese Type 100 MG :(
APPLYING THE WEAPONS
The only way I found to give the weapons to the respective faction in multiplayer is through means of .scr files like in the mod ‘Hell in the Pacific’ where if you choose the ‘Radioman’ skin you are given a radio when you spawn. The same could be applyied to the weapons above, for example, if you choose the ‘Japanese rifleman’ skin in the multiplayer options, you will be given the Arizaka rifle when you spawn, or if you choose the Soviet submachine gunner you will be given the PPSh 41 SMG.
To give the custom weapons to the NPC players I think you can do that by calling the specific .tik file, I think that was done in the submarine mission of MOHAA.
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Hi Soares! :)
I have see you have made a great mod and still improving the mod.
You are interested in to convert your mod to MOHUE Project?
If you have give us a visit on the website on this link: MOHUE Project
Leyok sooner is going to put some tutorials to show how to import the mods for UE4.
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Hey guys, how do you remove the 'rechamber' animation of the k98 to make it semiauto? I'm trying to replace the Mauser with the G43. Like in the MLS server.
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Try this, should have what your looking for. It's my weapons files, from Spearhead server.
https://www.dropbox.com/s/p0v1j5vljk..._REDS.pk3?dl=0
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It didn't work, most likelly I will have to use the STG44 anims for the G43 :(
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Hey guys, I mentioned adding silencers to the rifles before, but instead I think it would be better if a sniper scope could be added to the delisle carbine like in other games and use that weapon instead in the stealth missions where longer range weapons are necessary like in m6l1a. Most likelly it would use the k98 sniper fps anims.
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Hey guys, how are you? Does any of you know the ‘name’ given to the textures of the sniper scopes of mohaa?
For example, the textures in the weapons hud appear because of the respective .urc files like hud_ammo_bar.urc, and I was wondering if the same could be done to the sniper scopes like ‘hud_zoomoverlay.urc’.
I want to make a full scope texture instead of a texture that only contains the ‘quarter’ of the recticule. That would give more freedom to the creation of more sniper scope skins for mohaa, allowing to make different textures in diferent parts of the lens and eliminating the ‘mirror’ effect on the lens.
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Hey guys, here is a test skin for the springfield sniper, I will add a gloss effect later. Heavilly inspired by the CoD WaW version of the springfield.
Attachment 130
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NICE!
I actually found a scope with animated dot or level...something in it.
I obviously put it someplace so I wouldn't loose it because now I can't find it lol
it may have something in it that may be helpful so if I find it, I'll pass it along.
If that sounds familiar to anyone, that's probly the one I'm thinking of.
idk if it helps but check the zoom.shader in the scripts folder...
I have a night vision binocular mod, but it shows the kar textures in it for scope so it might be what your looking for.
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I have been looking for it and haven't found it yet, but I did come across some skinners that wanted to animate the k98 scope but didn't know the shader for it. So I'm sharing it:
textures/hud/kartop
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
clampmap textures/hud/kartop.tga
blendFunc blend
alphaGen oneMinusVertex
rgbGen vertex
}
}
textures/hud/karbottom
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
clampmap textures/hud/karbottom.tga
blendFunc blend
alphaGen oneMinusVertex
rgbGen vertex
}
}
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Here is a screenshot of a test skin for the kar98 sniper.
Attachment 131
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Hey guys, is anyone availlable to rip some weapons from pacific assault like the arisaka carbine, m1 carbine and unscoped springfield?
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Hey everyone, I finally managed to install lightray3d without the computer setting itself on fire and here is one of the first fixes on the current weapons skins, the Type100 sub machinegun with fps animations of the Sten. However due to the reposition of the model, the muzzleflash appears very far from the barrel.
Attachment 138
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WOW...that looks cool! :getsome:
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MOHAA came out in 2002, we are in 2017, it took 15 years to appear a Silenced Kar98 sniper, but finally we have it. :)
This skin will appear in levels 2 and 3 of the mission 'Behind Enemy Lines' and it will be very usefull.
Attachment 139
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Here is the first update of the extra weapons mod, hope you enjoy.
http://www.mohaaaa.co.uk/AAAAMOHAA/c...apons-update-1
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Here is the soviet PPS 43 sub machinegun with mp40 animations, much better than the PPSh 41 with thompson anims from the recent update. You will get to use it throughout mission 6, with the one on the first levels having a supressor.
Attachment 141
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Hey guys, does anyone know if MOHAA/SH/BT will work in Windows 10?
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He can run but if you have a problem to run him on the first time you have some tips on this post on xNULL maybe help you:
MOHAA Windows 10
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Hey guys, when I import certain parts from a weapon on to another model, the bones come with it altough I deleted the other parts of said weapon.
How do I delete the unnecessary bones?
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Hey guys, adding new textures to mohaa may be more difficult in the future, tried to add a new scope skin to the game on both my PCs with windows 10 and 7 with the latest GIMP 2 update, the game opens well but when it tries to load a map it goes back to the main menu. So probably you will only be able to make new textures work ingame if you have Windows XP or Vista or have older versions of GIMP.
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what does the console say or the qconsole log say after it went back to main menu?
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" ERROR: LoadTGA: ONLY TYPE 2 (RGB), 3 (GRAY), and 10 (RGB) TGA IMAGE SUPPORTED "
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wow, that almost sounds like they messed something up with the last update, OR maybe they added a feature and theres some wierd option that needs set.
I'll ask Acca about it, he might use gimp not sure.
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Yes the game runs in Windows 10, although Windows 10 is the biggest trojan Billy Gates ever shoveled shit into. Worthy of a class action lawsuit. Keep away from it.
No sorry I don't use Gimp. I have done so very briefly in the past but can't remember anything of it. I may still have the original download on another hard drive if you really want it
I'd suggest you roll back to a previous version of Gimp or use the Windows back up & restore feature to revert back to before the last Gimp upgrade. Then turn off or ignore the upgrades for it.
Unfortunately my Paint Shop Pro recently expired and I can no longer make tga files.
We both might need to search for another freebie paint program. lol
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Hello everyone, here are 2 skins converted to Allied Assault from franklin's weapons mod, its a mosin nagant sniper and Lee Enfield rifle.
Attachment 142
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the lee enfield
Attachment 143
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WOW, they both look great but that Enfield looks awesome!
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Testing the ironsights on some of the models, I'm using the beta version of the mod which you are ALLWAYS aiming your weapon, better for multiplayer.
But at least the models' sights are aligned almost perfectly here.
Attachment 144
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Hey guys, the texture error was not in MOHAA, GIMP or the operative sistem, it was in the image itself that had something wrong.
But now I have another problem, MOHAA seems to ignore certain textures or layers, as ou can see in the scope skin bellow, it has a green/blue effect added to the lens, but ingame only the black areas appear.
Attachment 145
***Edited:- Nevermind, I fixed it.
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Behold, my awsome duplex sniper scope skin, it has the edges of the crosshair more blurred, together with the light green to dark blue transition gives the impression that the lens are actually distorting the light on its edges, probably making it one of the best sniper scopes for MOHAA.
Attachment 146
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That does look good. Keep up the great work.
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This is nice! It's still bugging me I can't find the animated scope I found...rrrrrr
I found it in a pack of stuff when MRU came back hopping for a short period and we all connected and shared some stuff. grrrr it's killin' me
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test skin for the BAR
Attachment 152
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Behold, a BAR skin that looks like it came from Call of Duty World at War, bipod included.
Attachment 153
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Hey guys, I'm trying to come up with cool reticles and decided to share my reticle models so that you can choose 2 of the models or give your ideas for scopes to use in the 3rd update of the extra weapons mod, on update 2 it will have the duplex and regular german #1.
On the following reticles I will post the common thing on all of them is the horizontal line/dot markings. Because in MOHAA there is no bullet drop nor wind to divert the bullet, but one of the things that will influence heavily your accuracy is your reaction time.
Deppending on your reaction time, the distance of your target and the speed your target moves, you will calculate aproximately the marking in the scope you need to use. You place that marking on the moving player and by the time you fire, the other player will be in the main crosshair.
Attachment 155
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And I'm also trying to keep the WW2 feel in the scopes.
Attachment 156
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S93 #2 looks close to the animated one I found.
it had small flashing bars in it