Finished scope model
Attachment 234
Image used for reference:
https://www.evike.com/images/large/s...5x22-scope.jpg
Printable View
Finished scope model
Attachment 234
Image used for reference:
https://www.evike.com/images/large/s...5x22-scope.jpg
Finished model, wraped and silenced versions comming soon
Attachment 235
Wraped and silenced version.
Attachment 236
Reskinned Pacific assault sniper with gloss mod
Attachment 238
Scoped SVT40 model
Attachment 239
diferent angle
Attachment 240
New Walter pistol model in progress
Attachment 249
Hey guys, I managed to get my hands on some models that I have been dreaming for years. I have player models, weapon models, textures and sound files from the game Wolfenstein (2009).
The models were ripped by a user named BUTTHE4D from the site https://p3dm.ru
Here is the 1st weapon fully converted, the Kar98:
https://wolfenstein.fandom.com/wiki/Kar98
Attachment 258
different pose and comparison to the original game:
Attachment 259
http://www.mobygames.com/images/shot...-the-local.jpg
I need help, for some reason in lightray 3d when you go to edit the UV map it doesn't allow to select the texture map even after loading a texture(jpg image) into de material.
Are there any settings I'm forgetting to aply?
How do other modders do it with Lightray 3D?
For the past few years I have been loading the Black/white UV map from the completed model and after that I create the texture for the model.