when i compile .map to .bsp i got this problem:
https://i.imgur.com/Rozrriu.jpg
https://i.imgur.com/Uu6eyIP.jpg
https://i.imgur.com/zUwt1SR.jpg
https://i.imgur.com/F6cqbXK.jpg
Any one know why i got this and how to fix it?
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when i compile .map to .bsp i got this problem:
https://i.imgur.com/Rozrriu.jpg
https://i.imgur.com/Uu6eyIP.jpg
https://i.imgur.com/zUwt1SR.jpg
https://i.imgur.com/F6cqbXK.jpg
Any one know why i got this and how to fix it?
In the lighting stage of the compile, use "-bounce 0" as a flag. It looks like your typical radiosity lighting bug. Also, if it's a final compile, use '-final' in the lighting stage too.
Wow, seems fixed. Do -bounce 0 got any negative impact on map?
Nope. I think most if not all the maps were originally compiled with -bounce 0. Radiosity lighting is the reflection of light off different surfaces. E.g. light bouncing off a red surface makes a faint red colour on surrounding surfaces. You can specify how many 'bounces' the reflection will take, so setting it to 0 turns it off. It's just very buggy in MOHAA unfortunately, but you wouldn't really notice it's missing most of the time.
oh noooooo the dreaded scorchies don't let AccA see these lol
look forward to seeing your map luis :)