G'day, I have recently installed "MOH War Chest" which is just a bundle of Allied Assault with the two expansions.
Each time I compile I get the following errors:
Code:
entering scripts/mp_bahnhof_dm.shader
!#!#! : Shader textures/mp_bahnhof/strangebrace1straight_1A has multiple surface types specified! surfacetype grill
entering scripts/mp_malta.shader
!#!#! : Shader textures/mp_malta/balcony_stone1_alpha has multiple surface types specified! surfacetype sand
...
entering scripts/general_industrial.shader
!#!#! : Shader textures/general_industrial/verticalbrace has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/ironbar has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/deckgrate_set1trimd has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/railcar_wheels has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/strangebrace1straight has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/strngbrace_set1f has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/crossbrace1 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/crossbrace1a has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/crossbrace1b has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/strangebrace1 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/strangebrace1a has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/strangebrace1b has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/deckgrate_set1 has multiple surface types specified! surfacetype metal
!#!#! : Shader textures/general_industrial/deckgrate_set1 has multiple surface types specified! surfacetype grill
!#!#! : Shader textures/general_industrial/deckgrate_set1a has multiple surface types specified! surfacetype metal
!#!#! : Shader textures/general_industrial/deckgrate_set1a has multiple surface types specified! surfacetype grill
!#!#! : Shader textures/general_industrial/jh_ruststain1 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/crossbracing1_set1spl has multiple surface types specified! surfacetype metal
!#!#! : Shader textures/general_industrial/rembridge_cross has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/boiler2 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/transform_accessry has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/transform_accessry_winter has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/floordrain_bnkr has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/general_industrial/wiresnstuff has multiple surface types specified! surfacetype wood
...
entering scripts/taardennes.shader
!#!#! : Shader textures/TAardennes/winterdoor has multiple surface types specified! surfacetype snow
...
entering scripts/wilderness.shader
!#!#! : Shader textures/wilderness/bocage_canopy1 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/bocage_canopy1end has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/bocage_canopy2 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/foliage2 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/foliagetest has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/roots1 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/jh_foliage1 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/jh_foliage2 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/jh_foliage3 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/jh_foliage4 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/jh_foliage5 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/jh_cottonwood1 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/jh_cottonwood3 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/jh_foliage6 has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/branches_radial has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/branches_horizontal has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/bocagerow_canopy has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/m3l3hedgetrm1full has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/m3l3hedgerow has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/m3l3hedgerow_backculled has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/m3l3hedgerowsml_backculled has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/m3l3hedgerowsml_backculled_noclamp has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/m3l3hedgerowsml_backculled_dark has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/m3l3hedgerowsml has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/m3l3hedgerowsml_noclamp has multiple surface types specified! surfacetype wood
!#!#! : Shader textures/wilderness/m3l3hedgerowsml_end has multiple surface types specified! surfacetype wood
etc.
In between where the "..."s are, its business as usual, reading the shaders.
So why is it having troubles with some default shaders and not others?
It even goes on to say that my custom textures don't have a surface type even though they do, which is in the shader in the scripts folder in the pk3 which is in the main directory.
What a shitload of bullshit!
I'm coping it from all angles.
I think I'll change everything back to editing Revival again.
With this BS on top of everything else, I can't help but feel the MOH Gods are telling me to quit mapping. lol