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Soares93

Medal of Honor: Return to Castle Wolfenstein mod

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Hey guys, how are you doing? I will continue to post stuff from the mod on the new site.

For those who don't know, this mod as it says in the title, is suposed to recreate the game RTCW.
I really liked the crossover idea of two of of the most famous games with the quake3 engine, where Lt. Powel or Jimmy Patterson are in a mission that goes wrong, are later captured and held in 'THE' infamous Castle Wolfenstein where they must escape.
The singleplayer campaign would recreate some of the levels of RTCW in which Powel/Patterson would batle the SS Paranormal and come face to face with 'DeathsHead' and Heinrich Himmler.

Currently the mod's progress is:
Almost complete RTCW weapons pack (silenced Sten included);
Almost complete RTCW player skins from both the singleplayer and multiplayer;
RTCW blood mod and sound effects.

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Size:  22.5 KBName:  rtcw_bg_skin.jpg
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  1. heatsinkbod's Avatar
    Hey looks great !!! thanks for your efforts and Sharing
  2. Major_A's Avatar
    NICE!!!!!
    Keep it up!

    Can't wait to see more!
  3. Soares93's Avatar
    Hey guys, I'm going to show you a little something that I managed to work on for a bit, its a Wolfenstein(2009) style skin for the mohaa MP40. I know it doesn't look exactly like the one from Wolfenstein, but with the model and tools I have, its the closest I could get. At least it has the same fire sounds. This skin is not going to appear in the MOH:RTCW mod, its for an extra-weapons test mod that I started working on regarding the 'ultimate mohaa mod' post.
  4. Soares93's Avatar
    The download of the mod is availlable.
    Hope you enjoy and leave a comment

    https://drive.google.com/open?id=0B8...kpWWV9RdFk1TG8
  5. Soares93's Avatar
    Hey guys, after testing the mod a few times I discovered that MOH:RTCW accidentaly fixes a few problems on MOHAA that usually happen from windows 7 to 10.

    Some of the bugs and gliches on these operating sistems are the impossibility of playing single player, crouching command being disabeled and the "memory block past end" error when trying to take a screenshot. Most of these errors come back when I install my 'Extra Weapons mod'.

    So from this I can assume that the errors don't happen on MOH:RTCW because I built the mod when I was still running a version of MOHAA that had older patches, if my memory doesn't fail, the 1.1 patch. For the 'no crouching' bug i assume that the old version of mike_torso.st fixes this problem.
  6. Soares93's Avatar
    Testing if I could port RTCW models, success. Seriously considering continuing development of the mod and pause the extra weapons mod.
    Return to Castle Wolfenstein FG42 in MOHAA!

    http://www.mohaaaa.co.uk/AAAAMOHAA/s..._FG42_test.png
  7. Soares93's Avatar
  8. DoubleKill's Avatar
    Great Job Soares!
  9. Major_A's Avatar
    That is nice vid of fg42!...

    all you need now is exploding heads since you mentioned the torso file in one of those posts lol
    http://www.mohaaaa.co.uk/AAAAMOHAA/c...hot-animations

    This would be a nice feature to have.
    If Spearhead where to be Reborn I'd love it, especially if it were an on/off option



  10. Major_A's Avatar
    I was testing a converted version for spearhead I was working on, but had not gotten back to it yet.
    Not the best video, but in early version I found a wall glitch that was repeating the animation lol

  11. theripppa's Avatar
    looks cool, RTCW was such a awesome game, i still have it loaded on my pc lol
  12. Soares93's Avatar
  13. Soares93's Avatar
    Hey guys, I have been developing "Operation Krugerland" more, since its the SP campaign most close to RTCW. The campaign now has new loading screens with the level briefing written on them, RTCW soundtrack in every map, made some cutscenes more intense and it has a 'intell reading' mod. You can now make the documents pop up on your screen to read the intell you just picked up. It also has a journal (though it only has 2 textures serving as 4 pages) that adds more to the background story of Krugerland. Making Operation Krugerland almost RTCW incarnate.

    By the way, could you guys tell me what command i can use to make a different texture appear when pressing a button on the .urc?
    That way we could add more pages to journals future mappers may want to add to their singleplayer campaigns.
  14. DoubleKill's Avatar
    You have here all the commands you need for the urc menus.

    You problably find the one you need:

    Code:
        MOH GUI Documentation.html wrote:
        GUI Documentation
    
    
        DlgEdit ? This is the editor that allows you to create GUIs for the game. Right click the on the window to bring up the Menu Properties dialog. Here?s a description of the fields:
    
        Menu Name: The name of the menu that you will reference it by in the game.
        Motion Direction: This is the direction that the menu will appear from when toggled in the game. Choices are NONE (Default), FROM_TOP, FROM_BOTTOM, FROM_LEFT, and FROM_RIGHT.
        Time: This is the amount of time the menu takes to appear or disappear when toggled.
        General Commands: You can add any of the appropriate layout commands mentioned below.
    
    
    
        To create a widget, just click the LMB anywhere in the background and drag out a region. This will define the frame of the widget. Double click in the frame of that widget to bring up the Widget Properties Dialog. Here?s a description of the fields:
    
        Name - Internal name of the widget. This really isn?t used much in the game and was added (just in case we need it).
        Class - Defines the class of the widget (Button, Label, List, etc?).
        Title ? Title to be displayed for labels, buttons, etc..
        Cmd ? Stuff command to be put into the command buffer when the widget is activated (i.e. button is pressed).
        Cvar ? Name of the cvar to link this widget with. If the value of the widget changes, then this cvar will be updated with the appropriate value.
        Border ? Style of the border of the widget.
        BGColor ? Background color of the widget.
        BGAlpha ? Background alpha of the widget.
        FGColor ? Foreground color of the widget.
        FGAlpha ? Foreground alpha of the widget.
        Position ? Position of the widget ( x,y,width,height).
        Class specific attributes ? Extra information that applies to the widget. See the list of layout commands below.
    
    
    
        align <left> <right> <top> <bottom> Aligns the widget to the specified directions (resolution independent)
        shader <shadername> Sets the shader of the widget. This will be drawn stretched in the widget
        tileshader <shadername> Sets the shader of the widget. This will be drawn tiled in the widget
        hovershader <shadername> Sets the shader that will be drawn when the mouse is hovering over the widget
        additem <item> Adds the specified item to a list or listbox widget
        setrange <min> <max> Sets the range of the slider from min to max
        direction <from_left | from_right | from_top | from_bottom> Sets the direction of the shader when it appears on the screen. It will scroll in from that direction over time
        slidertype <integer | float> Sets the type of the slider to either integral or floating value
        fadein <time> Makes the widget fade in over the specified time
        stopsound <soundname> Plays the sound specified when the widget stops moving
        clicksound <soundname> Plays the sound specified when the widget is clicked
        stretch < horizontal | vertical > Stretch the widget horizontally or vertically across the whole screen (resolution independent )
        initdata <data> Initializes the widget to data (used for sliders)
        sliderstep <stepsize> Sets the stepsize for the slider
    
    
    
    
    I also found this: (sorry it's so long)
    
        MOH_ClientClasses.html wrote:Client Module Classes
        bindlistener -> Listener -> Class
        activebackgroundcolor( Float r, Float g, Float b, Float a )
    
    
        Set the color for the active button background
        activebordercolor( Float r, Float g, Float b, Float a )
    
    
        Set the color for the active button border
        activeforegroundcolor( Float r, Float g, Float b, Float a )
    
    
        Set the color for the active button foreground
        activesound( String soundname )
    
    
        Set the name of the sound to play when the item is made active
        align( String arg1, [ String arg2 ], [ String arg3 ], [ String arg4 ], [ String arg5 ], [ String arg6 ] )
    
    
        Set the alignment on the bind menu
        bind_alternatekeyheight( Integer height )
    
    
        Height of the alternate key item
        bind_alternatekeywidth( Integer width )
    
    
        Width of the alternate key item
        bind_commandheight( Integer height )
    
    
        Height of the command item
        bind_commandwidth( Integer width )
    
    
        Width of the command item
        bind_fillwidth( Integer width, [ String material ] )
    
    
        Width of the filling between widgets
        bind_height( Integer height )
    
    
        Height of the bind menu
        bind_primarykeyheight( Integer height )
    
    
        Height of the primary key item
        bind_primarykeywidth( Integer width )
    
    
        Width of the primary key item
        bind_width( Integer width )
    
    
        Width of the bind menu
        binditem( String name, String command )
    
    
        Create a new bind item in the interface
        changesound( String soundname )
    
    
        Set the name of the sound to play when the highlighted item changes
        entersound( String soundname )
    
    
        Set the name of the sound to play when the key is entered
        header( Integer column_num, String name, String material )
    
    
        Set the header of each column
        highlightbackgroundcolor( Float r, Float g, Float b, Float a )
    
    
        Set the color for the highlighted button background
        highlightforegroundcolor( Float r, Float g, Float b, Float a )
    
    
        Set the color for the highlighted button foreground
        inactivebackgroundcolor( Float r, Float g, Float b, Float a )
    
    
        Set the color for the inactive button background
        inactiveforegroundcolor( Float r, Float g, Float b, Float a )
    
    
        Set the color for the inactive button foreground
        selectbackgroundcolor( Float r, Float g, Float b, Float a )
    
    
        Set the color for the selected button background
        selectforegroundcolor( Float r, Float g, Float b, Float a )
    
    
        Set the color for the selected button foreground
        titlebackgroundcolor( Float r, Float g, Float b, Float a )
    
    
        Set the color for the title background
        titleforegroundcolor( Float r, Float g, Float b, Float a )
    
    
        Set the color for the title foreground
        Class
        ConsoleHider -> Listener -> Class
        floatingwindow_close_pressed
    
    
        Signal that the window was closed
        widget_destroyed
    
    
        Specifies that the widget has been destroyed.
        CvarFilePickerClass -> FilePickerClass -> USignal -> Listener -> Class
        DMConsoleHider -> Listener -> Class
        deactivated
    
    
        Signals that the widget has been deactivated.
        floatingwindow_close_pressed
    
    
        Signal that the window was closed
        widget_destroyed
    
    
        Specifies that the widget has been destroyed.
        Event -> Class
        ExecCmd -> USignal -> Listener -> Class
        button_pressed
    
    
        Signal that the button was pressed
        FakkInventory -> UIWidget -> USignal -> Listener -> Class
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        mouse_entered( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse entered a widget event
        mouse_exited( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse exiting a widget event
        mouse_moved( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse was moved in a widget with no buttons down
        right_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Right mouse button has been pressed down
        FakkItemList -> UIWidget -> USignal -> Listener -> Class
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        mouse_entered( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse entered a widget event
        mouse_exited( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse exiting a widget event
        mouse_moved( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse was moved in a widget with no buttons down
        right_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Right mouse button has been pressed down
        right_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Right mouse button has been released
        widget_destroyed
    
    
        Specifies that the widget has been destroyed.
        FakkMiniconsole -> UIWidget -> USignal -> Listener -> Class
        size_changed
    
    
        Specifies that the size of the widget has changed.
        FilePickerClass -> USignal -> Listener -> Class
        deactivated
    
    
        Signals that the widget has been deactivated.
        listbase_item_doubleclicked( Integer index )
    
    
        Signaled when an item is double clicked
        listbase_item_selected( Integer index )
    
    
        Signaled when an item is selected
        invlistener -> Listener -> Class
        ammo( String ammo_name )
    
    
        The name of the current item's ammo
        barheight( Integer barheight )
    
    
        The height of the current item's ammo bar, or default width of all items bar's depending on context
        baroffsetx( Integer width )
    
    
        The x offset used to calculate ammo bar
        baroffsety( Integer width )
    
    
        The y offset used to calculate ammo bar
        barshader( String shader )
    
    
        Shader to draw on the background of the item widget to display ammo counts
        barwidth( Integer width )
    
    
        The width of the current item's ammo bar or default width of all items bar's depending on context
        bg( String shader )
    
    
        Shader for the background of the class submenu
        bg_tile
    
    
        Specifies to tile the background of the class submenu
        bgshader( String shader )
    
    
        Shader to draw on the background of the item widget
        button_shader( String shader )
    
    
        The shader for the class button
        checkammo( Boolean bool )
    
    
        Check if the weapon has ammo before using it
        command( String command )
    
    
        Command to execute
        equip( String use, [ String use ], [ String use ], [ String use ], [ String use ], [ String use ], [ String use ], [ String use ], [ String use ], [ String use ] )
    
    
        Which ways you can use this item
        height( Integer height )
    
    
        The height of the current item, or default width of all items depending on context
        hover_shader( String shader )
    
    
        The shader for the class button when hovering
        hudangledeltas( Vector angles )
    
    
        How to spin or bob the model
        hudangles( Vector angles )
    
    
        The orientation of the model
        hudanim( String anim )
    
    
        Which anim this item uses
        hudcompassangles
    
    
        Applies the special case compass angles to the model
    
        hudcompassneedleangles
    
    
        Applies the special case compass needle angles to the model
    
        hudmodel( String name )
    
    
        Which model this item is
        hudmove( String movetype )
    
    
        How to move the model when selected.
        either bob or spin
        hudoffset( Vector offset )
    
    
        Offsets the origin of the model for moving
        hudrotateoffset( Vector offset )
    
    
        Offsets the origin of the model for rotation
        hudscale( Float scale )
    
    
        How much to scale the model
        inv_align( String side )
    
    
        Specifies the horizontal offset from the right of the screen for the inventory
        inv_cascade( String side )
    
    
        Specifies the side which to cascade inventory items
        inv_changesound( String soundname )
    
    
        Set the sound to play when the inventory changes items
        inv_height( Integer height )
    
    
        Specifies the height of each of the main inv buttons
        inv_horiz_offset( Integer offset )
    
    
        Specifies the horizontal offset from the right of the screen for the inventory
        inv_rejectsound( String soundname )
    
    
        Set the sound to play when an invalid inventory item is selected
        inv_selectsound( String soundname )
    
    
        Set the sound to play when an inventory item is selected
        inv_vert_offset( Integer offset )
    
    
        Specifies the vertical offset from the top of the screen for the inventory
        inv_width( Integer width )
    
    
        Specifies the width of each of the main inv buttons
        invangledeltas( Vector angles )
    
    
        How to spin or bob the model
        invangles( Vector angles )
    
    
        The orientation of the model
        invanim( String anim )
    
    
        Which anim this item uses
        invmodel( String name )
    
    
        Which model this item is
        invmove( String movetype )
    
    
        How to move the model when selected.
        either bob or spin
        invoffset( Vector offset )
    
    
        Offsets the origin of the model for moving
        invrotateoffset( Vector offset )
    
    
        Offsets the origin of the model for rotation
        invscale( Float scale )
    
    
        How much to scale the model
        item( String item_name )
    
    
        The name of the current item
        modelwindow( Float x, Float y, Float width, Float height )
    
    
        Specifies the dimensions of the model window for the inventory in normalized coordinates
        sel_shader( String shader )
    
    
        The shader for the class button when selected
        selitem_shader( String shader )
    
    
        The shader for an item that is currently selected in the class submenu
        selitem_shaderontop
    
    
        Whether the sel shader should be rendered after the model
        typedef( String type )
    
    
        Specifies which class of item you're editing
        width( Integer width )
    
    
        The width of the current item, or default width of all items depending on context
        {
    
    
        Open brace, useless
        }
    
    
        Close brace, useless
        Listener -> Class
        commanddelay( Float delay, String command, [ String [arg1] ], [ String [arg2] ], [ String [arg3] ], [ String [arg4] ], [ String [arg5] ], [ String [arg6] ] )
    
    
        executes a command after the given delay
        delete
    
    
        Removes this listener immediately.
        immediateremove
    
    
        Removes this listener immediately.
        remove
    
    
        Removes this listener the next time events are processed.
        LODSpawnerClass -> FilePickerClass -> USignal -> Listener -> Class
        MapRunnerClass -> FilePickerClass -> USignal -> Listener -> Class
        Menu -> Listener -> Class
        hidemenu
    
    
        Hides the menu.
        showmenu( [ Boolean activate ] )
    
    
        Shows the menu.
        MenuManager -> Listener -> Class
        lock
    
    
        Lock out the menu from receiving input
        pushmenu( String menuname )
    
    
        Pushes the menu on the stack
        unlock
    
    
        Unlock the menu from receiving input
        MpMapPickerClass -> USignal -> Listener -> Class
        deactivated
    
    
        Signals that the widget has been deactivated.
        listbase_item_doubleclicked( Integer index )
    
    
        Signaled when an item is double clicked
        listbase_item_selected( Integer index )
    
    
        Signaled when an item is selected
        PlayerModelPickerClass -> USignal -> Listener -> Class
        deactivated
    
    
        Signals that the widget has been deactivated.
        floatingwindow_close_pressed
    
    
        Signal that the window was closed
        listbase_item_doubleclicked( Integer index )
    
    
        Signaled when an item is double clicked
        listbase_item_selected( Integer index )
    
    
        Signaled when an item is selected
        Script -> Class
        SoundPickerClass -> FilePickerClass -> USignal -> Listener -> Class
        StatsUpdater -> Listener -> Class
        updatestats
    
    
        Update the stats on the missionLog
        ToggleCVar -> USignal -> Listener -> Class
        button_pressed
    
    
        Signal that the button was pressed
        UIAddToRotationButton -> UIButton -> UIButtonBase -> UIWidget -> USignal -> Listener -> Class
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        UIBindButton -> UIButton -> UIButtonBase -> UIWidget -> USignal -> Listener -> Class
        any_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Any mouse button has been pressed
        bindcommand( String cmd )
    
    
        Command to bind
        UIButton -> UIButtonBase -> UIWidget -> USignal -> Listener -> Class
        UIButtonBase -> UIWidget -> USignal -> Listener -> Class
        hovercommand( String string )
    
    
        Set the command to execute when this button is hovered over
        hoversound( String soundName )
    
    
        Set the sound to play when this button is hovered over
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        left_mousedragged( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse was moved in a widget with the left button down
        mouse_entered( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse entered a widget event
        mouse_exited( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse exiting a widget event
        mouseawaycommand( String string )
    
    
        Set the command to execute when the mouse exits this buttong
        UICheckBox -> UIWidget -> USignal -> Listener -> Class
        checked_command( String command )
    
    
        Command to execute when checkbox is checked
        checked_shader( String shader )
    
    
        Set the shader of the small button when it is checked
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        mouse_entered( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse entered a widget event
        mouse_exited( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse exiting a widget event
        unchecked_command( String command )
    
    
        Command to execute when checkbox is checked
        unchecked_shader( String shader )
    
    
        Set the shader of the small button when it is unchecked
        UIChildSpaceWidget -> UIWidget -> USignal -> Listener -> Class
        UIConsole -> UIWidget -> USignal -> Listener -> Class
        print( String string )
    
    
        Print the string to the console
        size_changed
    
    
        Specifies that the size of the widget has changed.
        UIDialog -> UIFloatingWindow -> UIWidget -> USignal -> Listener -> Class
        UIDMBox -> UIWidget -> USignal -> Listener -> Class
        size_changed
    
    
        Specifies that the size of the widget has changed.
        UIDMConsole -> UIConsole -> UIWidget -> USignal -> Listener -> Class
        UIFakkBindList -> UIWidget -> USignal -> Listener -> Class
        filename( String filename )
    
    
        Filename that holds bind definitions
        stopbind
    
    
        stops trying to bind a key to a command
        UIFakkBindListLabel -> UILabel -> UIWidget -> USignal -> Listener -> Class
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        UIFakkLabel -> UILabel -> UIWidget -> USignal -> Listener -> Class
        clearinvitemref
    
    
        used internally when the inventory is reset
    
        invmodelhand( Integer handindex )
    
    
        set the specified hand index to render a 3d model from
    
        invmodelname( String name )
    
    
        set the name of the 3d model to render
    
        itemstat( Integer itemstatValue )
    
    
        set itemstat for layout
    
        maxplayerstat( Integer maxPlayerstatValue )
    
    
        set the playerstat that holds the max value for that stat. Used for statbars
    
        modelangles( Vector angles )
    
    
        Render model angles
        modelanim( String anim )
    
    
        Render model anim
        modeloffset( Vector offset )
    
    
        Render model offset
        modelrotateoffset( Vector offset )
    
    
        Render model rotation offset
        modelscale( Float scale )
    
    
        Render model scale
        playerstat( Integer playerstatValue )
    
    
        set playerstat for layout
    
        playerstatalpha( Integer playerstatValue )
    
    
        set playerstat to control alpha for layout
    
        playerstatconfigstring( Integer playerstatValue )
    
    
        set playerstat for layout - will print out the corresponding configstring
    
        rendermodel( Boolean bool )
    
    
        Render the model specified by the cvar.
        statbar( String orientation, [ Integer min ], [ Integer max ] )
    
    
        make this label present the stat using a graphical bar. Optionally specify a min and max value
        statbar_endangles( Float startang, Float endang )
    
    
        Sets the start and end angles for a circular stat bar
        statbar_needlewidth( Float width )
    
    
        Sets the width of the needle for a needle statbar
        statbar_rotatorsize( Float width )
    
    
        Sets the width of the needle for a needle statbar
        statbar_shader( String shader )
    
    
        set the shader for this statbar
        statbar_shader_flash( String shader )
    
    
        set the flash shader for this statbar
        statbar_shader_marker( String shader )
    
    
        set the marker shader for this statbar
        This is drawn at the end of the status bar
        statbar_tileshader( String shader )
    
    
        set the tile shader for this statbar
        statbar_tileshader_flash( String shader )
    
    
        set the flash tile shader for this statbar
        UIFAKKLoadGameClass -> UIListCtrl -> UIListBase -> UIWidget -> USignal -> Listener -> Class
        deletegame
    
    
        Delete the currently selected game... for real
        listbase_item_doubleclicked( Integer index )
    
    
        Signaled when an item is double clicked
        listbase_item_selected( Integer index )
    
    
        Signaled when an item is selected
        loadgame
    
    
        Load the currently selected game
        nodeletegame
    
    
        Delete the currently selected game... for real
        removegame
    
    
        Delete the currently selected game
        savegame
    
    
        Save the currently selected game
        UIFAKKServerList -> UIListCtrl -> UIListBase -> UIWidget -> USignal -> Listener -> Class
        cancelrefresh
    
    
        Cancel serverlist Refresh
        connect
    
    
        Connect to the specified server
        lanlisting
    
    
        Makes this server list to LAN stuff when there's a choice between Internet & LAN servers
        listbase_item_doubleclicked( Integer index )
    
    
        Signaled when an item is double clicked
        listbase_item_selected( Integer index )
    
    
        Signaled when an item is selected
        refreshlanserverlist
    
    
        Refresh the LAN serverlist
        refreshserverlist
    
    
        Refresh the serverlist
        updateserver
    
    
        Cancel serverlist Refresh
        UIField -> UIWidget -> USignal -> Listener -> Class
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        SetIPField
    
    
        Set the field as an IP field.
        SetMaxChars( Integer numChars )
    
    
        Tells the field how many characters can be typed into the field.
        SetNumeric
    
    
        Signal the field that it should only take numeric input.
        UIFloatingConsole -> UIFloatingWindow -> UIWidget -> USignal -> Listener -> Class
        floatingwindow_close_pressed
    
    
        Signal that the window was closed
        UIFloatingDMConsole -> UIFloatingWindow -> UIWidget -> USignal -> Listener -> Class
        deactivated
    
    
        Signals that the widget has been deactivated.
        floatingwindow_close_pressed
    
    
        Signal that the window was closed
        UIFloatingWindow -> UIWidget -> USignal -> Listener -> Class
        activated
    
    
        Signals that the widget has been activated.
        floatingwindow_close_pressed
    
    
        Signal that the window was closed
        floatingwindow_minimize_pressed
    
    
        Signal that the window was minimized
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        left_mousedragged( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse was moved in a widget with the left button down
        size_changed
    
    
        Specifies that the size of the widget has changed.
        UIGlobalGameList -> UILanGameList -> UIWidget -> USignal -> Listener -> Class
        UIGMBox -> UIWidget -> USignal -> Listener -> Class
        size_changed
    
    
        Specifies that the size of the widget has changed.
        UIHorizScroll -> UIWidget -> USignal -> Listener -> Class
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        left_mousedragged( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse was moved in a widget with the left button down
        mouse_entered( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse entered a widget event
        mouse_exited( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse exiting a widget event
        UILabel -> UIWidget -> USignal -> Listener -> Class
        linkcvartoshader
    
    
        Links the label's cvar to its shader
        linkstring( Integer value, String string )
    
    
        Creates a link from the specified value to a string.Use this if you want the label to display a string different from the value of the cvar
        loopingsound( String soundName, Float start_volume, Float hold_start_time, Float ending_volume, Float ramp_time )
    
    
        Set the sound to play
        mouse_entered( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse entered a widget event
        mouse_exited( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse exiting a widget event
        oneshotsound( String soundName, Float soundTime )
    
    
        Set the sound to play
        outlinedtext( Integer outlined )
    
    
        Set/clear outline text
        shader( String shaderName )
    
    
        Set the shader to draw on the background of the widget
        tileshader( String shaderName )
    
    
        Set the shader to draw tiled on the background of the widget
        UILANGameClass -> UIListCtrl -> UIListBase -> UIWidget -> USignal -> Listener -> Class
        joingame
    
    
        Join the currently selected server
        listbase_item_doubleclicked( Integer index )
    
    
        Signaled when an item is double clicked
        listbase_item_selected( Integer index )
    
    
        Signaled when an item is selected
        UILanGameList -> UIWidget -> USignal -> Listener -> Class
        connecttoselected
    
    
        Makes the lan game list connect to the selected server
        UILanGameListLabel -> UILabel -> UIWidget -> USignal -> Listener -> Class
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        UILayout -> Listener -> Class
        menu( String name, Float width, Float height, String direction, [ Float motion_time ] )
    
    
        Sets up the layout of the menu.
        UIList -> UIWidget -> USignal -> Listener -> Class
        additem( String itemname, [ String command ] )
    
    
        Add an item to the list
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        UIListBase -> UIWidget -> USignal -> Listener -> Class
        UIListBox -> UIListBase -> UIWidget -> USignal -> Listener -> Class
        addconfigstringitem( Integer index, [ String command ] )
    
    
        Add an item to the list that uses a configstring
        additem( String itemname, [ String command ] )
    
    
        Add an item to the list
        deleteallitems
    
    
        Delete all the items from the widget
        font( String title )
    
    
        Set the font of the widget
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        UIListCtrl -> UIListBase -> UIWidget -> USignal -> Listener -> Class
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        left_mousedragged( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse was moved in a widget with the left button down
        mouse_entered( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse entered a widget event
        size_changed
    
    
        Specifies that the size of the widget has changed.
        UIMapListBox -> UIListBox -> UIListBase -> UIWidget -> USignal -> Listener -> Class
        RefreshMapList
    
    
        Refreshes the map list.
        UIMapRotationListBox -> UIListBox -> UIListBase -> UIWidget -> USignal -> Listener -> Class
        RefreshRotationList
    
    
        Refreshed the map rotation list.
        UIMultiLineEdit -> UIWidget -> USignal -> Listener -> Class
        edit( Boolean bool )
    
    
        Set whether or not the text is editable
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        left_mousedragged( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse was moved in a widget with the left button down
        size_changed
    
    
        Specifies that the size of the widget has changed.
        updatecvar
    
    
        Causes text box to update itself using the assigned cvar
        UINotepad -> UIFloatingWindow -> UIWidget -> USignal -> Listener -> Class
        floatingwindow_close_pressed
    
    
        Signal that the window was closed
        openfile( String nameOfFile )
    
    
        called to open a file in the notepad
        UINotepadEdit -> UIMultiLineEdit -> UIWidget -> USignal -> Listener -> Class
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        UIPickFileClass -> FilePickerClass -> USignal -> Listener -> Class
        UIPopupMenu -> UIWidget -> USignal -> Listener -> Class
        deactivated
    
    
        Signals that the widget has been deactivated.
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        mouse_exited( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse exiting a widget event
        mouse_moved( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse was moved in a widget with no buttons down
        UIPulldownMenu -> UIWidget -> USignal -> Listener -> Class
        highlight_bgcolor( Float r, Float g, Float b )
    
    
        Set the background color of the highlighted text when a pulldown is used
        highlight_fgcolor( Float r, Float g, Float b )
    
    
        Set the foreground color of the highlighted text when a pulldown is used
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        left_mousedragged( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse was moved in a widget with the left button down
        UIPulldownMenuContainer -> UIWidget -> USignal -> Listener -> Class
        addpopup( String menuname, String title, String type, String string )
    
    
        Adds a popup to the list box.
        menuname - the name of the menu to add this to
        title - the string to display
        type - type of item this is (command,cvar,event_name)
        string - the data that corresponds to the correct type
    
        highlight_bgcolor( String menu, Float r, Float g, Float b, Float a )
    
    
        Set the highlight foreground color of the pulldown menumenuname - the name of the popup menu to color
    
        highlight_fgcolor( String menu, Float r, Float g, Float b, Float a )
    
    
        Set the highlight background color of the pulldown menumenuname - the name of the popup menu to color
    
        menushader( String menuname, String shader )
    
    
        Adds a menu to the container and sets the shader.
        menuname - the name of the menu to add this to
        shader - the string to display
        popup_bgcolor( String menu, Float r, Float g, Float b, Float a )
    
    
        Set the foreground color of the popup menumenuname - the name of the popup menu to color
    
        popup_fgcolor( String menu, Float r, Float g, Float b, Float a )
    
    
        Set the background color of the popup menumenuname - the name of the popup menu to color
    
        popup_highlight_bgcolor( String menu, Float r, Float g, Float b, Float a )
    
    
        Set the highlight foreground color of the popup menumenuname - the name of the popup menu to color
    
        popup_highlight_fgcolor( String menu, Float r, Float g, Float b, Float a )
    
    
        Set the highlight background color of the popup menumenuname - the name of the popup menu to color
    
        selmenushader( String menuname, String shader )
    
    
        Adds a menu to the container and sets the shader when it's selected.
        menuname - the name of the menu to add this to
        shader - the string to display
        virtualres( Integer usevirtualres )
    
    
        Set the widget to be modified horizontally or vertically across the screen to account for resolutions != 640x480
        UIRadar -> UIWidget -> USignal -> Listener -> Class
        UIRemoveFromRotationButton -> UIButton -> UIButtonBase -> UIWidget -> USignal -> Listener -> Class
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        UIRotationApplyButton -> UIButton -> UIButtonBase -> UIWidget -> USignal -> Listener -> Class
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        UIRotationMoveItemDownButton -> UIButton -> UIButtonBase -> UIWidget -> USignal -> Listener -> Class
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        UIRotationMoveItemUpButton -> UIButton -> UIButtonBase -> UIWidget -> USignal -> Listener -> Class
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        UISlider -> UIWidget -> USignal -> Listener -> Class
        autodec
    
    
        Used to auto decrement the slider
        autoinc
    
    
        Used to auto increment the slider
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        left_mousedragged( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse was moved in a widget with the left button down
        leftshader( String shader, [ String depressed_shader ] )
    
    
        Set the shader of the slider's left arrow
        mouse_entered( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse entered a widget event
        mouse_exited( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse exiting a widget event
        rightshader( String shader, [ String depressed_shader ] )
    
    
        Set the shader of the slider's right arrow
        setrange( Float min, Float max )
    
    
        Used to set the range of a slider
        slidertype( String sliderType(float|integer) )
    
    
        Set the slider type to be floating point or integral
        stepsize( Float stepsize )
    
    
        Set the step size of the slider
        thumbshader( String shader, [ String depressed_shader ] )
    
    
        Set the shader of the slider's thumb
        UIStatusBar -> UIWidget -> USignal -> Listener -> Class
        realign_widget
    
    
        Specifies that the widget has been realigned.
        size_changed
    
    
        Specifies that the size of the widget has changed.
        UIVertScroll -> UIWidget -> USignal -> Listener -> Class
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        left_mousedragged( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse was moved in a widget with the left button down
        mouse_entered( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse entered a widget event
        mouse_exited( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse exiting a widget event
        UIWidget -> USignal -> Listener -> Class
        activate
    
    
        Activate this widget.
        aliascache( String alias, String realPath, [ String arg1 ], [ String arg2 ], [ String arg3 ], [ String arg4 ], [ String arg5 ], [ String arg6 ] )
    
    
        Create an alias to the specified path and cache the resource
        align( String alignment )
    
    
        Set the side of the screen to align the widget(left right top bottom centerx centery)
        bgcolor( Float red, Float green, Float blue, Float alpha )
    
    
        Set the background color of the widget
        bordercolor( Float red, Float green, Float blue, Float alpha )
    
    
        Set the border color of the widget
        borderstyle( String style )
    
    
        Set the borderstyle of the widget(NONE, 3D_BORDER, INDENT_BORDER)
        clicksound( String soundName )
    
    
        Set the sound to be played when the widget is clicked
        direction( String direction, [ Float time ] )
    
    
        Set the direction the widget will appear from on the screen
        (from_top, from_bottom, from_left, or from_right)
        Time is specified to determine how fast the widget will scroll in
    
        disable
    
    
        enable the widget.
        dontlocalize
    
    
        Disables localization for this widget
        enable
    
    
        enable the widget.
        enabledcvar( String cvar_name )
    
    
        Set the cvar to check to see if this button is enabled or not
        fadein( Float fadetime )
    
    
        Set the amount of time it takes for the widget to fade in
        fadesequence( Float delay, Float fadein, Float hold, Float fadeout )
    
    
        Set up for a delay/fadein/hold/fadeout
        fgcolor( Float red, Float green, Float blue, Float alpha )
    
    
        Set the foreground color of the widget
        font( String title )
    
    
        Set the font of the widget
        hide
    
    
        Hides the widget.
        hidecommand( String command )
    
    
        Set a command to be executed when the widget is hidden
        hovershader( String shaderName )
    
    
        Set the shader to on the background of the widget when the mouse is over the widget
        initdata( String datastring )
    
    
        Set the linkcvar to be initialized to this value
        linkcvar( String cvarname )
    
    
        Set the cvar that will be updated when the widget is changed
        name( String name )
    
    
        Set the name of the widget
        noparentadjust
    
    
        Set the widget to not be adjusted by the parent widget
        noparentclip
    
    
        Set the widget to not be clipped by the parent widget
        ordernumber( Integer num )
    
    
        Set the order the widget should be activated in
        pressedshader( String shaderName )
    
    
        Set the shader to on the background of the widget when it is pressed in
        rect( Float x, Float y, Float width, Float height )
    
    
        Set the rect of the widget
        scalecvar( String cvar_name )
    
    
        Set the cvar to check to scale this component
        shader( String shaderName )
    
    
        Set the shader to draw on the background of the widget
        showcommand( String command )
    
    
        Set a command to be executed when the widget is shown
        size( Float x, Float y, Float width, Float height )
    
    
        Set the size of the widget
        stopsound( String soundName )
    
    
        Set the sound to be played when the widget stops moving
        stretch( String stretchdir )
    
    
        Set the widget to be stretched horizontally or vertically across the screen
        stuffcommand( String command )
    
    
        Set the command to be stuffed when the widget is clicked
        textalign( String alignment )
    
    
        Sets the alignment of text for this widget
        tileshader( String shaderName )
    
    
        Set the shader to draw tiled on the background of the widget
        title( String title )
    
    
        Set the title of the widget to be displayed in the center of it
        virtualres( Integer usevirtualres )
    
    
        Set the widget to be modified horizontally or vertically across the screen to account for resolutions != 640x480
        UIWidgetContainer -> UIWidget -> USignal -> Listener -> Class
        bgfill( Float red, Float green, Float blue, Float alpha )
    
    
        Set a color to fill the entire background
        fullscreen( Boolean fullscreen )
    
    
        Set container to be fullscreen. This will disable the game rendering if it's active
        vidmode( Integer vidmode )
    
    
        Set container's vidmode to change to when it's active
        UIWindowManager -> UIWidget -> USignal -> Listener -> Class
        UIWindowSizer -> UIWidget -> USignal -> Listener -> Class
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        left_mouse_up( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been released
        left_mousedragged( Float xpos, Float ypos, Integer buttons )
    
    
        Mouse was moved in a widget with the left button down
        USignal -> Listener -> Class
        View3D -> UIWidget -> USignal -> Listener -> Class
        activated
    
    
        Signals that the widget has been activated.
        deactivated
    
    
        Signals that the widget has been deactivated.
        left_mouse_down( Float xpos, Float ypos, Integer buttons )
    
    
        Left mouse button has been pressed down
        ViewSpawnerClass -> FilePickerClass -> USignal -> Listener -> Class
        78 Client Module Classes.
        353 Client Module Events.
  15. Soares93's Avatar
    Hey guys, here is a gameplay video testing the Snooper rifle.
    My channel on bitchute is S93_MOH_Moding.

    https://www.bitchute.com/video/MISSRD8MZe9s/
  16. Major_A's Avatar
    HOW....WHAT....HOOOLLY CRAP!
    I wanted to see the rest of the story!!!!!

    Those guns are awesome!

    That guy opening the gate was very cool!
    That's stuff I want to know how to do....I've see other bot work, but don't know how to do the actions like that as I've never see any working examples to learn from.
  17. Soares93's Avatar
    Operation Krugerland: The Catacombs earthquake test

    https://www.bitchute.com/video/IWbmGQNNlLjl/
  18. Soares93's Avatar
    Testing the Venom gun from RTCW in MOHAA’s Fort Schmerzen.
    It does not overheat or require pre-spinning to fire yet.

    https://www.bitchute.com/video/WfxOzVqSzxhm/
  19. DoubleKill's Avatar
    Very nice weapon! good job Soares
  20. Major_A's Avatar
    WOW! Did you get the front of the gun to rotate as well, or is the muzzle flash just doing eye tricks?
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