• MAP - Rips Cemetery

    A new one for the DB

    Released 9-15-2017

    Nice for small group of players, plays great has some cool features....

    http://www.therogsquad.com/modules.p...wnloads&cid=11

    Download Link: http://www.mohaaaa.co.uk/AAAAMOHAA/c.../rips-cemetery

    This article was originally published in forum thread: MAP - Rips Cemetery started by Major_A View original post
    Comments 2 Comments
    1. AccadaccA's Avatar
      AccadaccA -
      Looks cool, love the sound file, but the game hung while I was reading a tomb stone "Imma Live" lol.
      Can you open the house door? I tried my "use" key and was shooting at it too without any luck.
    1. AccadaccA's Avatar
      AccadaccA -
      Okay test run two it hung again when I jumped down inside a crypt (spider web in the doorway).
      I'm not sure what's up with my SH or if its the map.

      Third test run seems to be okay. I got to checkout all of the tunnel system without it crashing.

      I also tweaked the shader for the witch.
      I added "deformVertexes autosprite2" (to my downloaded copy) so the flat 2D witch turns to face you no matter which angle she is viewed from.


      Code:
      textures/cemetery17/witch
      {
              qer_keyword masked
      	qer_keyword rip
      	surfaceparm wood
      	surfaceparm trans
      	surfaceparm notsolid
      	surfaceparm nomarks
      	surfaceparm noimpact
      	cull none
      	nomipmaps
      	deformVertexes autosprite2
      	nopicmip
      	{
      		map textures/cemetery17/witch.tga
      		depthWrite
      		alphaFunc GE128
      	nextbundle
      		map $lightmap
      	}
      }
      textures/cemetery17/witch1
      {
              qer_keyword masked
      	qer_keyword rip
      	surfaceparm wood
      	surfaceparm trans
      	surfaceparm notsolid
      	surfaceparm nomarks
      	surfaceparm noimpact
      	cull none
      	nomipmaps
      	deformVertexes autosprite2
      	nopicmip
      	{
      		map textures/cemetery17/witch1.tga
      		depthWrite
      		alphaFunc GE128
      	nextbundle
      		map $lightmap
      	}
      }