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  • gamer's Avatar
    Yesterday, 07:19 AM
    Hello, I tried alot of tank mods in mohaaaa site and all of them let the server crash when player leave the server so its need a fix also the...
    0 replies | 0 view(s)
  • Soares93's Avatar
    12-23-2020, 10:40 PM
    Soares93 replied to a thread Video of the Day in Off-Topic
    Looks like we will have 2 MOHAA remakes, one in the Unreal engine and now one in the Unity engine.
    25 replies | 4227 view(s)
  • Major_A's Avatar
    12-01-2020, 12:15 AM
    Major_A replied to a thread Bash Tournament in MOHAA Modding
    YES! Ask Killalot for the mod, we have used it.
    1 replies | 35 view(s)
  • JollyGG's Avatar
    11-28-2020, 06:42 PM
    JollyGG started a thread Bash Tournament in MOHAA Modding
    Is there anyway a mod can be fashioned to remove all ammo from all guns, including what's already in the gun, and remove all nades, smoke, knives,...
    1 replies | 35 view(s)
  • Soares93's Avatar
    11-21-2020, 11:08 PM
    New Walter pistol model in progress
    96 replies | 7042 view(s)
  • JollyGG's Avatar
    11-19-2020, 06:15 PM
    JollyGG replied to a thread Introduction in Map Mate Development
    Ok, I installed all the ocx's demanded, and am attaching them to this post for future users that have an issue. As stated before, going to...
    79 replies | 8150 view(s)
  • JollyGG's Avatar
    11-19-2020, 05:37 PM
    JollyGG replied to a thread Introduction in Map Mate Development
    I am now attempting to install. Running Windows 10 x64. We shall see how it goes...hoping for the best and will provide any and all feedback as I...
    79 replies | 8150 view(s)
  • JollyGG's Avatar
    11-18-2020, 10:13 AM
    JollyGG just surpassed Noiz as the Tetris champion with a high score of 27,337. If you think you can do better, you can play here:...
    0 replies | 28 view(s)
  • JollyGG's Avatar
    11-18-2020, 03:41 AM
    JollyGG replied to a thread Global Objectives in MOHAA Mapping
    I mean...it helps a little lol
    3 replies | 49 view(s)
  • AccadaccA's Avatar
    11-17-2020, 11:54 PM
    AccadaccA replied to a thread New maps added in ***NEW FILES***
    Gawd fark, these maps are jinxed I tells ya. After waiting a year or more for some of them to get released (I think UKS Remagen is 2 y.o. and both...
    3 replies | 150 view(s)
  • Major_A's Avatar
    11-17-2020, 02:35 AM
    Major_A replied to a thread Global Objectives in MOHAA Mapping
    If it helps, you can get the stopwatch timer from the proximity mines mod.
    3 replies | 49 view(s)
  • JollyGG's Avatar
    11-16-2020, 01:36 AM
    JollyGG replied to a thread Global Objectives in MOHAA Mapping
    Side note: For those objectives, they will deactivate with something akin to bomb defusing..I want the player to have to hold the use with a timer...
    3 replies | 49 view(s)
  • JollyGG's Avatar
    11-16-2020, 12:52 AM
    I'm creating a new map and I have an idea for 3 different objectives in the map that I'd like for ANYONE to be able to do. Basically the triggers...
    3 replies | 49 view(s)
  • AccadaccA's Avatar
    11-12-2020, 02:37 AM
    AccadaccA replied to a thread New maps added in ***NEW FILES***
    LMFAO @ Major_A. :D That's just like programming, change one single letter (accidentally) and the ripple effect travels throughout the whole code....
    3 replies | 150 view(s)
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